Thursday, November 13, 2014

Zweihander: A Grim & Perilous RPG

Short post today. I've got a ton of work on my plate, Bastards and otherwise. I just wanted to pass something along that I've been keeping an eye on.

Zweihander: A Grim & Perilous RPG is a something of a retroclone in its own right, originally based off of the 2nd edition Warhammer Fantasy RPG. From what I've gathered, they've taken the original mechanisms behind the game, leveled out the playing field and balanced the classes, and retooled a number of the subsystems adding some of their own.

Personally, I'm fairly excited. I've always liked the WHFRPG system, but never really gotten the chance to play it. I never had a huge interest in the built-in setting and the amount of effort to divorce the original rules from the setting was more than I was willing to invest. Fortunately, Zweihander takes a similar stance to Band of Bastards, in producing a game that is setting neutral. Their artwork (such as the above) is very solid, from what I've seen, and the changes to the rules I've seen discussed on their forums have been interesting.

If you were a fan of WHFRPG in any edition, I'd suggest you check it out. Their last update spoke of a second beta in the works, I'd keep an eye out if you were interested.

Until next time, 


  1. Thanks for the mention! We just released our second public beta of ZWEIHÄNDER Grim & Perilous RPG, the world's first Warhammer Fantasy Roleplay retroclone. Check it out!

  2. ZWEIHÄNDER fans! We have long stated that we refuse to go to Kickstarter until we had thoroughly play-tested final version of the rules. After 4 years, 8 months and 12 days, we are proud to announce that the final draft for ZWEIHÄNDER Grim & Perilous RPG is complete!

    ZWEIHÄNDER Grim & Perilous RPG will be the first of its kind to market: an inspired version of Warhammer Fantasy Roleplay, adaptable for any “grim & perilous” campaign set in the familiar Old World, the politically-inspired intrigues of George R.R. Martin’s A Song Of Ice and Fire, the racial tensions of Andrzej Sapkowski’s The Witcher, the criminal underworld of Scott Lynch’s Lies of Locke Lamora, the war-torn adventures set in Glen Cook’s The Black Company and other Renaissance-inspired adventures. Thoroughly play-tested by our internal team across nearly 240 game sessions and three major revisions, we are gearing up to bring it to the public by way of Kickstarter. We intend to use Kickstarter to help raise additional funds for artwork, editing and layout, along with providing you a way to get your hands on a Day One PDF release of the rules! Additionally, we’ll use Kickstarter to help drive pre-orders for print-on-demand softcover and hardcover options with our partners at We’re aiming for a tentative Kickstarter launch date of July 25th. We are counting on your support to help bring this book to publication. Keep your eyes peeled, and if you haven’t already, please go over to our Facebook page and LIKE it! You can also head over to our forum at Strike to Stun to tell us what you’d like to see in our Kickstarter.

    In celebration, we’re releasing a massive 45 page unedited preview of Chapter 10: Grimoire to you. This includes a full narrative and mechanical overview of how Magick works in ZWEIHÄNDER Grim & Perilous RPG. You can also peek at a full list of Generalist Petty Magicks, alongside Prayers of the God-Emperor, the Arcana of Pyromancy and their related Elite Professions. Finally, this preview also includes two new Rituals and mechanics for using mysterious Wytchstone to aid in casting spells.

    Download the preview here: