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An updated Mentor list for the revised (blue) version of the rules. I added some items or item choices, changed a couple skills from core, and added a couple altogether new mentor categories. Some of these deviations were made with my upcoming campaign in mind, so your mileage may vary.
While it isn't spelled out in the book, assume that equipment from the same mentor type doesn't stack. Taking Knight, Knight, Knight may make you a terrible force in battle, but you don't get three horses for having done so. Your specialization gives you higher skills than anyone else, but you get fewer skills and less variety in equipment for having done so.
Everyone has the option of a free knife / dagger (d4) at character creation.
Mentor
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Taught Skills
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Gifted Tools
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Archer
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Aim, Dash, Sense
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Longbow (d8) or crossbow (d10), quiver of arrows (d10)/bolts, Gambeson or leathers (d4)
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Artisan
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Entice, Sense, Will
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Toolkit (d6), purse (d6)
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Clansman
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Brawl, Fend, Strike
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Handaxe (d6) and Roundshield (d10) or Longaxe (d10), Half-helm (d4), Boots (d6), hardened leather cuirass (d6)
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Courtier
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Command, Deceive, Entice
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Expensive outfit (d6), purse (d6)
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Doctor
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Command, Heal, Will
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Surgeon’s kit (d6), bandages (d4)
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Guard
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Fend, Sense, Will
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Spear (d8), round shield (d10), leather jerkin (d4)
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Hunter
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Aim, Hide, Hunt
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Bow (d6), quiver of arrows (d10), snare trap (d4)
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Knight
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Fend, Ride, Strike
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Helm (d6), horse (d20), mail hauberk (d8), kite shield (d12) and arming sword (d8) or Longsword (d10)
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Merchant
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Deceive, Entice, Ride
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Cart (d8), mule (d10), purse (d6)
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Minstrel
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Dash, Entice, Perform
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Drum, flute, harp, or lute [pick one] (d8)
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Monk / Friar
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Dash, Sense, Will
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Robes (d6), stylus and ink (d6)
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Noble
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Command, Will, Ride
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Expensive outfit (d6), horse (d20), purse (d8)
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Nun
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Entice, Heal, Will
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Habit (d6), prayer rope (d4)
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Outlaw
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Fend, Hide, Strike
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Hand weapon (d6)[choose one], Dark Cloak (d6), Gambeson / Leathers (d4)
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Peasant
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Brawl, Dash, Sense
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a hand tool [pick one] (d6), hard shoes (d6)
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Priest
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Command, Entice, Perform
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Holy text and device (d6), vestments (d6)
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Prostitute
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Deceive, Entice, Perform
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Provocative dress (d6), uncomfortable shoes (d6)
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Sailor
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Boat, Brawl, Swim
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Map (d6), rope (d6)
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Soldier
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Dash, Fend, Strike
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battle axe or spear(d8), boots (d6), coif/ half-helm (d4), leather cuirass (d6) round/heater shield (d10)
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Thief
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Climb, Sneak, Steal
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Dark cloak (d6), lock picks (d6), soft shoes (d6)
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