I've always hated writing self-promotion. I always feel compelled to seek out that (what seems to me) incredibly narrow space between "HYPE: The HYPENING" and "So dry that the author seems to have forgotten the purpose of an introduction."
I know what I'm supposed to do. The job of an introductory text is to hook players and answer some questions up front: What is this game? Why should I care? What makes it special? Why should I waste my time reading the next 300 pages?
The obvious desire then is to answer those questions in the best light
possible - preferably filled with as much energy and passion as you can
muster. The problem is doing so in a fashion that won't cause your
audience to groan and roll their eyes. Indie games can be quite bad
about this in general, so I feel the need to be twice as careful about the image I present.
As it stands, the teaser is now available here, and I would really welcome any feedback on it.
On other fronts: We have a new logo! Well. modified logo.
Following entirely reasonable feedback from our forums, I wound up redoing the sword image to be specific to the period we're talking about. Once I found some sample images to work with that weren't basket-hilt swords, we were in business. I actually really like basket-hilts, but they are very hard to "read" in an image of this type.
'Bastards is now in InDesign, being formatted as a 6"x9" (trade hardback) style pdf for the Beta. We're taking some risks on the format, but it will at the very least be mobile-friendly, which is important given that I don't expect anyone to print off a 300 page pdf to beta test. I can see the light on the horizon, and I am unbelievably excited to have this project out in the open air for a while.