Has it been a month already? Man. Right. Updates:
Grand Heresy now has
two youtube channels. Barbarossa has outdone himself with setting things up and getting our whole AV situation sorted.
Grand Heresy Press is going to be our core channel, and we'll be uploading things on there as we get them recorded. We'll be throwing some updates on as we get closer to 'bastards release, but it for now primarily be the home of the Grand Heresy AP Podcast. More on that in a moment. Our secondary channel is
Grand Heresy Presents, which will be a place we upload stuff that isn't directly related to role-playing games, but involves us or our interests. Barbarossa already has some footage about grilling, of all things. Neither channel has proper content up yet, but Barbarossa did an
excellent job on the intros.
The Grand Heresy AP Podcast recorded some test footage. We just started a Lamentations of the Flame Princess one-shot and are basically recording our normal game footage. When we get it all situated, we'll be uploading the footage to youtube and ripping the audio as a downloadable podcast. Links to everything will eventually be up on
our website.
If you didn't already know, because the group is so spread out, we're using
Tabletop Simulator for our gaming. It is a huge improvement over
Roll20. The mood and atmosphere are a lot better with TTS. It feels a lot more personal than the more clinical interface of Roll20, and having physical space with moving cameras lets you do a lot of things that are hard to do otherwise - using tokens to keep track of gameplay, having multiple maps or sheets out at the same time, etc. Most of all though, the dice. Roll20 has a
terrible random number generator system. I have vivid memories of using it for Mordheim and deciding that it actually didn't matter what the stats of the characters were. Most d6 results were either 1 or 6, auto-fail or auto-succeed. TTS treats them as objects with a physics engine, so they roll as they should and produce the results you would expect. Even better? They make extremely satisfying noise when you shake them or clatter them across the table. I've been doing so much online gaming that I forgot how great that noise was, even through simulation.
If I had any criticisms of TTS, it's not particularly well-optimized for complex operations. It will start to tank when you have a high number of objects on the table, but for the most part it hasn't bothered me. It's also relatively early in its life-cycle, so future updates may improve this.
I've also started trying to force myself to piddle with art again. I make no claims towards professional talent, but I like to play with it. It's decent enough to render a character portrait now and then (like the above, from our LotFP group). If you're interested, I keep a
tumblr for that purpose. Fair warning: I'm studying anatomy. There are naked people.
I've got some more stuff to post shortly, but that's enough for now.
Until next time,